I am Antoni Martínez, an engineering technician in management information and a programmer by profession. I have been working on the creation of commercial software since before completing my studies, at the beginning of the 2000s.
More recently, I have also experimented with the development of video games for PC and Android, projects that I sign under my pseudonym, Lapigames.
Throughout my career, I have combined programming with the study and preservation of my own history involving the various systems that have been part of my life.
In a few words, I am a low-key collector: I am interested in what really had an impact on me.
Videoconsoles, computers, movies, music on cassette or CD, literature and, of course, video games from all those systems that passed through my hands in one way or another.
I do not view collecting merely as the accumulation of objects. For me, it is also a way to preserve memories, document an era, and keep alive what was, in some way, part of our history.
Programming and Video Games
In my daily work, I work as a programmer and am part of the team at Aduxia Consulting, S.L., a company dedicated to software design and engineering.
It is my profession for many years and the field in which I have developed much of my career.
In my free time, that same passion for technology leads me again to the world of video games. Under the name of Lapigames I develop small independent projects for PC and Android, which I publish on different digital platforms.
A space where programming, video games, technology, research, writing and dissemination converge.
Books and Dissemination
Over time, my interest in video games and their history eventually led me to writing as well.
My collection, Atari Corp. Machines, was born with that very intention: to document and preserve the history of some of the machines that defined an era, combining research, historical context, personal experiences, and an analysis of their video games.
I do not intend to write from an academic standpoint or present myself as a professional historian. I am, first and foremost, an enthusiast who has long been interested in these machines and who enjoys researching, cross-referencing information, and trying to explain their history in an accessible and understandable way.
Writing is, for me, another way to preserve what marked me.
Besides my self-published books, I also co-wrote with my daughter The Dulfín Family and the Stranded Ship, a children's story published through a traditional publishing house.
In it, a family of dolphins faces an ecological challenge with the help of friends from all walks of life.
Why Lapigames?
The name Lapigames came from the nickname I used on digital platforms when I started developing my own video games.
At first, it was Lápizgames, something like “pencil-made games.” The problem was that one day I discovered someone sharper than me had already used that name.
So I had to improvise: I removed the "z," and Lapigames was born.
Since then, the name has come to encompass much more than those early video games.
Today, Lapigames is the space from which I gather my programming projects, video games, books, research and dissemination.
Everything part, in reality, of the same place: the curiosity about technology and video games and the desire to preserve and share those things that have accompanied me for so many years.